As a UI artist at Lost Boys Interactive, I worked on three different WWE titles, including WWE 2K23, WWE 2K24 as well as WWE 2K25.
I worked on the Common UI team on almost all modes of these games to prototype, implement, and polish different menus and HUD elements. My primary focus was on the FTUE, Gameplay, Showcase, and MyRise game modes.
TOOLS
Adobe Illustrator & Photoshop, Proprietary engine, Figma, Perforce, Jira, Confluence, ShotGrid
RESPONSIBILITIES
UI/UX Design, Wireframing, Prototyping, Animations/FX,
In-Game Implementation
WWE 2K25
Tutorial Pause, Tutorial Notifications
Performance Center/Tutorial Lesson List
Ladder Minigame
Ladder Minigame
Trading Blows Minigame
Trading Blows Minigame
Submission Minigame
Submission Minigame
Game mode rulesets
WWE 2K24

Special Guest Referee Meter and HUD Overlay, Referee Count, Kickout Meter Minigame

MyRise Central Player Hub
MyRise Central Player Hub
MyRise Social Media
MyRise Social Media
MyRise Player Attributes
MyRise Player Attributes
WWE 2K23
Universe Classic Mode Create Rivalry
Universe Classic Mode Create Rivalry
Universe  Classic Mode Match Table
Universe Classic Mode Match Table
Universe  Classic Mode Edit Show
Universe Classic Mode Edit Show
Universe Classic Mode Historical Stats
Universe Classic Mode Historical Stats
Universe Classic Mode Calendar
Universe Classic Mode Calendar
Universe Classic Mode Match Simulate
Universe Classic Mode Match Simulate
Student Work
Main Menu
Main Menu
Quit Option
Quit Option
Chapter Selection
Chapter Selection
Settings Menu
Settings Menu
Item Inspection
Item Inspection
Dialogue
Dialogue
Dialogue Choices
Dialogue Choices
Interactable Object w/ Quest UI
Interactable Object w/ Quest UI
Completed UI samples from Impasto
UI kit designed for Beat the Beat Up! meant to emphasize the game's bright and groovy 60s Bollywood aesthetic.
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