
As a UI artist at Lost Boys Interactive, I worked on three different WWE titles, including WWE 2K23, WWE 2K24 as well as WWE 2K25.
I worked on the Common UI team on almost all modes of these games to prototype, implement, and polish different menus and HUD elements. My primary focus was on the FTUE, Gameplay, Showcase, and MyRise game modes.
I worked on the Common UI team on almost all modes of these games to prototype, implement, and polish different menus and HUD elements. My primary focus was on the FTUE, Gameplay, Showcase, and MyRise game modes.
TOOLS
Adobe Illustrator & Photoshop, Proprietary engine, Figma, Perforce, Jira, Confluence, ShotGrid
RESPONSIBILITIES
UI/UX Design, Wireframing, Prototyping, Animations/FX,
In-Game Implementation
In-Game Implementation
WWE 2K25
Tutorial Pause, Tutorial Notifications

Performance Center/Tutorial Lesson List

Ladder Minigame

Trading Blows Minigame

Submission Minigame






Game mode rulesets




WWE 2K24

Special Guest Referee Meter and HUD Overlay, Referee Count, Kickout Meter Minigame

MyRise Central Player Hub

MyRise Social Media

MyRise Player Attributes


WWE 2K23

Universe Classic Mode Create Rivalry

Universe Classic Mode Match Table

Universe Classic Mode Edit Show

Universe Classic Mode Historical Stats

Universe Classic Mode Calendar

Universe Classic Mode Match Simulate





Student Work


Main Menu

Quit Option

Chapter Selection

Settings Menu

Item Inspection

Dialogue

Dialogue Choices

Interactable Object w/ Quest UI
Completed UI samples from Impasto.











UI kit designed for Beat the Beat Up! meant to emphasize the game's bright and groovy 60s Bollywood aesthetic.