A year long student game project at USC based on the action and music of Bollywood! Punch your way to the beat in 60s India to stop baddies and save the day.
my responsibilities
art lead & art director
I managed 11 artists over the course of the project. I was responsible for establishing all of our art pipelines, supervising the art team's tasks, maintaining the direction of the game's art, and creating/managing the team's long term production schedule. I worked on concept art and asset production for the game when I could, making small assets and texturing some that were modelled by others as well. I also created the in-engine shader we used in the final version of the game via shadergraph.
art direction
Moodboards and color palettes I created to find the right style for the game. I studied elements of the kinds of architecture featured within Bollywood movies, and tried my best to incorporate as much of the style within the game's world as I could.
ui
environmental design
Building 3D Model by 
Brittany Ollendieck

Textures, Shader, 3D Wrist Watch Model, Ganesha Statue Model by Ani Devoian
character design
Back to Top